Russian

Unit

Unit Type

Weapon

Hand-to-Hand Value

Shooting Value

Morale Value

Stamina

Special

Musketeers

Infantry

Smoothbore Musket

4

2

4

4

Steady

Grenadiers

Infantry

Smoothbore Musket

7

3

4

4

Elite 4+

Light Infantry

Infantry

Smoothbore Musket

5

4

4

3

Skirmishers

Militia

Infantry

Smoothbore Musket

3

2

5

3

Wavering

Militia

Infantry

Pike

3

--

5

3

Pike Company

Dragoons

Cavalry

Swords

8

--

4

3

Heavy Cavalry +1

 Hussars

Light Cavalry

Sabers

6

--

4

3

Marauders

Uhlans

Light Cavalry

Lancers

7

--

4

3

Marauders, Lancer

Horse Artillery

Artillery

Light Smoothbore Artillery

1

3-2-1

4

1

Marauders

Foot Artillery

Artillery

Smoothbore Artillery

1

3-2-1

4

2

 

Cuirassiers

Heavy Cavalry

Swords

9

--

3

3

Heavy Cavalry D3















Corps Command 8/1/+1

Corps Staff 8/1

 

 

 

 

 

 

 

 

Divisional 6/0

Divisional 7/0

Divisional 7/0

Divisional 8/2

Divisional 8/1

5 Line Infantry

5 Line Infantry

4 Line Infantry

2 Line Infantry

2 Cuirassiers

1 Light Infantry

1 Light Infantry

1 Light Infantry

2 Grenadier

1 Dragoons

2 Foot Artillery

2 Foot Artillery

2 Foot Artillery

2 Foot Artillery

4 Hussars

 

 

 

 

1 Uhlan Lancers

 

 

 

 

2 Horse Artillery



Steady Automatically pass first break test

Elite Overcome Disorder Dice Roll

Heavy Cavalry +1 Combat Result on a Charge

Lancers -1/-2 Morale Save on the Charge

Marauders Ignore Distance Modifiers for Command

Skirmishers May adopt skirmish formation

Pike Company Cavalry get no bonuses when attacking this unit and the Pike unit doubles it’s combat value against cavalry

Wavering Break Test when you take a casualty


All units must form square and may use attack column





French

Unit

Unit Type

Weapon

Hand-to-Hand Value

Shooting Value

Morale Value

Stamina

Special

Line Infantry

Infantry

Smoothbore Musket

6

3

4

3

Reliable

Grenadiers

Infantry

Smoothbore Musket

7

3

4

4

Reliable, Elite 4+

Light Infantry

Infantry

Smoothbore Musket

5

4

4

3

Skirmishers

Veteran Infantry

Infantry

Smoothbore Musket

6

3

4

4

Steady, Reliable

 Hussars

Light Cavalry

Sabers

6

--

4

3

Marauders

Dragoons

Cavalry

Swords

8

--

4

3

Heavy Cavalry +1

Cuirassiers

Heavy Cavalry

Swords

9

--

3

3

Reliable, Heavy Cavalry D3

Foot Artillery

Artillery

Smoothbore Artillery

1

3-2-1

4

2

 

Horse Artillery

Artillery

Light Smoothbore Artillery

1

3-2-1

4

1

Marauders













Corps Command 8/1/+1

Corps Staff 8/1

 

 

 

 

 

 

 

 

Divisional 8/1

Divisional 8/1

Divisional 8/1

Divisional 8/1

Divisional 9/1

5 Line Infantry

5 Line Infantry

3 Wurttemberg Musketeers

1 Line Infantry

2 Cuirassiers

1 Grenadier

1 Grenadier

2 Light Infantry

2 Veteran Infantry

2 Dragoons

2 Foot Artillery

2 Foot Artillery

2 Foot Artillery

1 Grenadier

4 Hussars

 

 

 

2 Foot Artillery

2 Horse Artillery

 

 

 

 

 


Steady Automatically pass first break test

Reliable +1 command

Elite Overcome Disorder Dice Roll

Heavy Cavalry +1/D3 Combat Result on a Charge

Lancers -1/-2 Morale Save on the Charge

Marauders Ignore Distance Modifiers for Command

Skirmishers May adopt skirmish formation


All units must form square and may use attack column